Published by Nerdist on August 2nd, 2016
Genre: Young Adult Science Fiction
When Allison's best friend, TJ, convinces her to come along for an epic game of LARP (live-action role-playing), she reluctantly agrees despite her reservations about the geeky pastime. TJ's weekends are filled with powerful wizardry, mystical creatures, and intense battles with his LARP group. Each adventure is full of surprises, but the goal is always the same: to defeat the monsters and find the treasure. Not long after their quest begins, the friends discover that something has gone wrong. The fantasy world they've built has transformed, and the battle they're in the midst of is no longer make-believe. Now they must fight for survival against brigands, kobolds, and other deadly mythical creatures that come to life. Fortunately, the group's once-fictional magical powers have also become real - including Allison's newly acquired gifts as a healer. They'll need everything in their arsenal if they hope to make it home alive.
NetGalley Review My biggest issue with this book was the fact that all of the characters didn't even react to the fact that they'd just transported into another world- a world with orcs, goblins, and stereotypical villains. A few quick sentences and dialogue mentioned that they were no longer in our world. If you zoned out in that spot, either you'd be completely confused or believe the characters have very active and imaginative imaginations. Since the story was following the 'outsider enters a new and magical world' cliche, you'd think you'd get a better reaction of out them. Nope. Another issue I had was the constant skip from character to character. The main reason behind that was because there really was no character development. The concept is interesting, but I don't think this book is for me.